Trijam 362 Crack in Reality
Created a functional game within a 3 hour time constraint for Trijam #362
Gameplay + Systems • Unity • C#
I’m transitioning from industrial automation engineering into game development. Here are the projects I’ve shipped, prototyped, and obsessed over.
A mix of game development and real-world automation systems.
Unity prototypes, gameplay systems, tools, and jams.
Created a functional game within a 3 hour time constraint for Trijam #362
Short description. Call out your contribution (player controller, UI, level scripting, polish, etc.).
Example: custom editor tools, content pipeline helpers, or debug UI that sped up iteration.
Robotics, PLC systems, sensors, and production improvements.
Designed, built, programmed and commissioned a automated cell capable of laser etching the part number and logo on a product.
Complete overhaul on existing material handling solution. Resulting in better performance and profitability.
Designed and implemented a laser marker to an existing robotic work cell to enable etching of our product.