Project Name
1–2 sentence description of what the game is and what you built. Mention a standout system (combat, AI, dialogue, etc.).
Gameplay + Systems • Unity • C#
I’m transitioning from industrial automation engineering into game development. Here are the projects I’ve shipped, prototyped, and obsessed over.
A mix of game development and real-world automation systems.
Unity prototypes, gameplay systems, tools, and jams.
1–2 sentence description of what the game is and what you built. Mention a standout system (combat, AI, dialogue, etc.).
Short description. Call out your contribution (player controller, UI, level scripting, polish, etc.).
Example: custom editor tools, content pipeline helpers, or debug UI that sped up iteration.
Robotics, PLC systems, sensors, and production improvements.
Briefly explain the problem, what you built, and the impact (cycle time, quality, uptime, cost savings).
Example: new safety logic, HMI screens, diagnostics, and a clean commissioning story.
Example: eliminated manual steps, improved repeatability, reduced scrap, or sped up throughput.