Gameplay + Systems • Unity • C#

Hi, I’m Nick Fisher. I build games and automation systems.

I’m transitioning from industrial automation engineering into game development. Here are the projects I’ve shipped, prototyped, and obsessed over.

Chicago, IL Unity • C# Robotics • PLCs
+5
Games / Prototypes
$500K
Cost savings delivered
Solo
Owned full project lifecycle
Scroll for projects

Projects

A mix of game development and real-world automation systems.

Game Dev Projects

Unity prototypes, gameplay systems, tools, and jams.

Unity
Gameplay

Trijam 362 Crack in Reality

Created a functional game within a 3 hour time constraint for Trijam #362

Game Jam
2D

Jam Game

Short description. Call out your contribution (player controller, UI, level scripting, polish, etc.).

Tools
Editor

Unity Tooling

Example: custom editor tools, content pipeline helpers, or debug UI that sped up iteration.

Automation Projects

Robotics, PLC systems, sensors, and production improvements.

Design
Integration

Manual Laser Cell Design and Implementation

Designed, built, programmed and commissioned a automated cell capable of laser etching the part number and logo on a product.

Upgrade
Process Improvement

Robotic Pick System Upgrades

Complete overhaul on existing material handling solution. Resulting in better performance and profitability.

Cost Savings
Process

Robotic Laser Marking Integration

Designed and implemented a laser marker to an existing robotic work cell to enable etching of our product.

Contact

If you want to chat about a role or a project, reach out.